First Call of Duty: Black Ops II multiplayer details, screenshots

By Charly Pierre On August 14, 2012 Feature GamesCom 2012 News PS3 comments

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Treyarch finally provided the answered for the   multiplayer project’s aspect.

All the answer ou need for  your question about Multiplayer are down below



- New depth to character customization
- Retooled reward system
- New loadout system
- This has a cleaner interface
- Attachments are shown side by side
- Guns rotate on a carousel menu
- The team doesn’t want players having to go through unnecessary menus
- “Pick 10″: Treyarch’s internal nickname for the customization system
- Previously you had to take items into battle “whether you cared for them or didn’t care for them, whether you used them or didn’t.”
- Maximum of 10 slots can be filled for each of your class loadouts
- If you don’t use secondary firearms, simply remove it from your set and replace it with a perk, grenade, or attachment
- Can sacrifice a perk or tactical item for a Wild Card
- With these, you can double the amount of frag grenades you spawn with, add a second primary weapon to your loadout, or take additional perks
- Possible to skip guns completely, equip three perk-centric Wild Cards, and go into each match with six perks
- Treyarch made board games to determine how the loadout system would function, what the possibilities were, and to define its new open-ended philosophy
- This happened before any code was written for Black Ops II
- Doing this allowed Treyarch to destroy and rebuild the rigid class customization of previous entries, while identifying issues that needed solving
- Pick 10 lets you focus on what works and reject what doesn’t
- You’ll want to use whatever scores you the most points
- Points are the new focus
- Kill Streaks are gone
- Score Streaks are in
- Earn streak bonuses depending on what you do overall rather than consecutive kills
- Kills still play a factor, but you’re now encouraged to play as a team and play carefully
- Black Ops II incentivizes players going for objectives rather than kills
- Ex: Scoring a headshot gives you less points than scoring a flag or control-point capture
- Klling while carrying the flag doubles the points you earn
- This fills your Score Streak meter much faster
- When you cross the point threshold of your equipped streaks, you unlock access and unleash
- Each streak has a numerical value
- Value ranges from low hundreds to the 1200 point range
- Need to repeatedly score to keep their streak bonuses in play
- Score streak ends if you die
- Each live matters even though you respawn
- COD Points currency system is gone
- Unlocks are gated off by rank
- Level up to get more
- When you Prestige at 55 and start again, you’ll still be unlocking new stuff

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